做项目的时候发现, 如果把通过相机获取到的图片,直接进行操作, 比如裁剪, 缩放, 可能会把原图片向右旋转90度。 用相机拍摄出来的照片含有EXIF信息,UIImage的imageOrientation属性指的就是EXIF中的orientation信息。 如果我们忽略orientation信息,而直接对照片进行像素处理或者drawInRect等操作,得到的结果是翻转或者旋转90之后的样子。这是因为我们执行像素处理或者drawInRect等操作之后,imageOrientaion信息被删除了,imageOrientaion被重设为0,造成照片内容和imageOrientaion不匹配。 所以,在对照片进行处理之前,先将照片旋转到正确的方向,并且返回的imageOrientaion为0。 ####下面这个方法就是一个UIImage category中的方法,用它可以达到获取正确照片方向的目的。
- (UIImage *)fixOrientation:(UIImage *)aImage { // No-op if the orientation is already correct if (aImage.imageOrientation == UIImageOrientationUp) return aImage; // We need to calculate the proper transformation to make the image upright. // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored. CGAffineTransform transform = CGAffineTransformIdentity; switch (aImage.imageOrientation) { case UIImageOrientationDown: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height); transform = CGAffineTransformRotate(transform, M_PI); break; case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: transform = CGAffineTransformTranslate(transform, aImage.size.width, 0); transform = CGAffineTransformRotate(transform, M_PI_2); break; case UIImageOrientationRight: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, 0, aImage.size.height); transform = CGAffineTransformRotate(transform, -M_PI_2); break; default: break; } switch (aImage.imageOrientation) { case UIImageOrientationUpMirrored: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, aImage.size.width, 0); transform = CGAffineTransformScale(transform, -1, 1); break; case UIImageOrientationLeftMirrored: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, aImage.size.height, 0); transform = CGAffineTransformScale(transform, -1, 1); break; default: break; } // Now we draw the underlying CGImage into a new context, applying the transform // calculated above. CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height, CGImageGetBitsPerComponent(aImage.CGImage), 0, CGImageGetColorSpace(aImage.CGImage), CGImageGetBitmapInfo(aImage.CGImage)); CGContextConcatCTM(ctx, transform); switch (aImage.imageOrientation) { case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: case UIImageOrientationRight: case UIImageOrientationRightMirrored: // Grr... CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage); break; default: CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage); break; } // And now we just create a new UIImage from the drawing context CGImageRef cgimg = CGBitmapContextCreateImage(ctx); UIImage *img = [UIImage imageWithCGImage:cgimg]; CGContextRelease(ctx); CGImageRelease(cgimg); return img; } 复制代码
但有时候我们获取图片时用的是AGImagePickerController,在其从ALAsset转为UIImage的时候可能原图就发生了旋转,因此,这里也给出了一个处理办法:
for (ALAsset * asset in self.assetArray) { CGImageRef ref = [[asset defaultRepresentation]fullResolutionImage]; UIImage *orgImage = [UIImage imageWithCGImage:[asset.defaultRepresentation fullScreenImage] scale:[asset.defaultRepresentation scale] orientation: (UIImageOrientation)[asset.defaultRepresentation orientation]]; // 这句解决了问题 orgImage = [UIImage imageWithCGImage:ref scale:1 orientation:orgImage.imageOrientation];// XMLog(@"原始选完imageOrientation===%ld",orgImage.imageOrientation); // 让图片的旋转方向向上(即正确的方向) orgImage = [self fixOrientation: orgImage]; [self.previewImageArray addObject:orgImage]; } [delegate imagePickerDidSelectImagearray:self.previewImageArray];复制代码
但如果一开始用以下这种写法从ALAsset转为UIImage,就不会发生旋转的问题:
ALAssetRepresentation *assetRep = [asset defaultRepresentation]; CGImageRef imgRef = [assetRep fullResolutionImage]; UIImage *orgImage = [UIImage imageWithCGImage:imgRef scale:assetRep.scale orientation:(UIImageOrientation)assetRep.orientation];复制代码
参考资料: , 。